Monday, August 19, 2013

WWE 13 DDP mod

Decided to do a hair hack and create his WCW look. 

Same as hall, don't have the time to finish this, was planning on doing four attires and entrance gear.

Download here: http://www23.zippyshare.com/v/4977863/file.html


Sunday, June 9, 2013

WWE 13 Scott Hall mod


Don't have the time to finish this, was planning on doing four attires and entrance gear.  Hacked in a select screen pic and replaced the small squares on the selection screen as well:





Friday, June 7, 2013

WWE 13 Sting Mod

This is a rework of the Sting mod that Red and I did a few years ago.

Download mod here :

Download renders here :




Friday, May 24, 2013

WWE 13 Booker T Mod

BOOKER T

I used keherese's face as base for this mod so credit goes to him. I add some detailing to the face and also fixed the hairline on his mod. All the attires are done, hope you guys like it, took me three hours to draw the flames on the TNA attire. Download it here:

http://www.mediafire...fs/booker_t.rar




Thursday, November 1, 2012

WWE 13 Hogan Caw

Put a few hours into this. Not sure if I'll finish it because I'm getting tired of the same old caw mode every year.

Update:




Wednesday, October 31, 2012

WWE '13 Textured Caws

Just to confirm, the texture tut I posted last year does work for this years game. As confirmed by Tich, last years ED49.pac file should be used when doing the hack for this years game.

The rest of the tutorial is exactly the same.

Here's a quick proof of concept I threw together in 20mins:

Tuesday, December 6, 2011

WWE 12 - How to Inject Textures into the Paint Tool – Part Two

In this part of the tutorial we are going to be creating textures to inject into the paint tool file. You will need the uncompressed image file you created in part one of the tutorial i.e. 001E.pac. Lets get started: 

1.     Rename 001E.pac to 001E.tga. The format of the image is a tga file but is a special format which is only viewable in optpix image studio. Open the 001E.tga file in Optpix and you should have the following:

2.     We are going to use the alpha channel from this file when creating our custom texture so click on layer – extract alpha channel. You should get file called bap_1, this is the file we are going to use in creating our alpha channel.  



3.     To quickly explain how the alpha channel works: White is Opaque, Black is completely transparent and grey is in between.  

We are going to create an alpha channel which is completely opaque, so click on each of the squares which is not white and set the value to 255,255,255 for the red green and blue. This will change the colour of the square to white. You can do this by either manually typing the values in or by using the colour chart.  

4.     You should have an bap_1 file which looks like this:



Don’t close this file, you will need it shortly.


5.     Now you need to create your custom texture that you wish to inject into the game. You can use any graphics editor to create the file but the dimensions of the file must be 128x128. Optpix supports a few file formats but I usually save my custom texture as jpg.  

6.     Open your custom texture in Optpix. Now you need to reduce the number of colours in the image. In optpix, click image – colour reduction. On the output tab, select 256 colours.  



7.     Optpix will create a second image which has been downsampled to 256 colours. Click on the title bar of the new image to select it.  

8.     Now we need add an alpha channel to this image. Click on image – compose alpha channel. This will give you a dialog box which should have bap_1 listed. Select bap_1 and click ok.  



9.     The file now needs to be saved as a tga file to be injected into the game. Click file, save as and select tga as the file type. You are now ready to inject the texture back into the T002 file.  

10.  Open the T002 file in X-Packer using the “File- open - xbox360/ps3 pach” command.

Click inject next to one of the bpe files and select the tga file you created in optpix. Something you should note, the image files sometimes lose colour information when injecting over certain files in T002 archive. You’ll have to try replacing different files to see which works. In my experience, files ranging from 0036 downwards in the T002 file works best.   

11.  The T002 file with your custom textures will now need to be injected into the ed49.pac file. So in X-Packer open the ed49.pac file again using the “File- open - xbox360/ps3 pac” command. On the T002 row, click inject file and inject your new T002 file.  

12.  You can now replace the ed49.pac file and your arc files in the game with your new modified files. 

13.   Start the game and go into paint tool mode. Create a new image and select the WWE icon to insert a WWE image into the paint tool file. Scroll until you reach your custom texture and insert it. Save the file and enjoy your new custom texture.  



14. If you want to share these custom textures with a retail xbox user, all you need to do is send them your paint tool file. They will need to rehash and resign the file.

If you want to go back to using the original WWE logo’s in the game, insert your original WWE 12 disc into the console and everything will be back to the way it was. That’s it for now, post any questions below.  

As always if you find the tutorial useful, please consider donating.