With upcoming release of Xrey 1.5, I thought I'd post a tutorial on
the process for those who want to start practicing using 3ds max to
edit.
Basic controls for the program:
- Double click an object in the grid to display a preview
- Click the viewport to control the object. Zoom in and out using the mouse scroll button.
- Hold down the right mouse button and move the mouse to rotate the object.
- Some objects render off the screen for some reason so zoom out to view these.
- Some faces don't render correct in the preview viewport, not sure why
as yet. You can still edit these objects as the program does not
interfere with the faces.
Basic tutorial on how to do model edits
I am assuming that you already know how to extract your yobj file from
the pac, have 3dsm 2011 installed and have brienj's import plugin.If you
don't have brienj's import plugin, you will need to obtain it from
Xentax.
The program also loads a texture as long as it is named color in the
same directory of the yobj. The color texture can be in png, jpg or bmp
formats in that order of preference. If there is no color texture the
mesh will load without one.
1. If you uncompressed the yobj file using the x-packer, it will be
named 0000.zlib.uncompressed. Rename this to 0000.yobj. Your hair yobj
file is the 2715 file.
Import your yobj into 3dsm using the import menu item.
When the object has finished loading, select editable mesh on your
right menu and select vertex under this option. Your object will now
display all the vertices.
2. Select a few vertices and move them. Do something simple for your
first try, just to understand the process. Make sure you do not delete
or add any new veritices. The number of vertices must remain the same.
3. Select all the vertices for that object by pressing ctrl+a. Take a
note of the number of vertices under the selection menu on the right you
will need to know this number later on. In this example the number of
vertices is 570. Also take a note of the name at the top, in this case
the name of the object is 0_27.
4. With the object still selected, select Export - Export selected from
the main menu. Make sure you have selected "Export selected" as the
import wont work otherwise.
Give your object any name you want, the name of object after the "_"
corresponds to the object number in X-rey. In this case the object is
called "0_27" in 3ds max, hence the name in X-Rey will be Object27.
For the export options, make sure you set all the options as follows:
Please double check these options as the object will import incorrectly
or wont import at all if these are incorrect. Note that the precision
value for the pc version is 12. This is different from the xbox 360 and
ps3 models which has a precision value of 6.
Click the export button when you are sure and the object will be
exported to obj format. Double check the number of vertices is correct
on the status box which appears after the import. In this case the
number of vertices on the export status box is still 570 so it's
correct.
5. Option your yobj in X-rey using the "Yobj new format" option. Look in
the grid for object 27 and confirm that it has the same number of
vertices. In this case 570 vertices.
Double click the object to preview it. In this case Hogan's belt is off
the screen so I needed to zoom out with the mouse wheel to see it.
6. Click the import button and select the object you want to import. In
this example, belt_570.obj. If you have done everything correctly, the
object will be imported and the viewport will display the new edited
object.
7. Inject your edited yobj back into your pach file using the compress
and inject function in x-packer. Then inject pach into pac as normal
That's it, the edited yobj should load in game displaying your changes.
Please
note that the face object is rigged to a number of bones. This means
that very minor edits on the face should be ok, but major edits will
cause corruption on the face. Test your edits out as you making them to avoid spending a lot of time only to have corrupted objects in game.
Hi tekken57, thanks for this nice tutorial but images are not available any more. Is it possible to fix this. thanks
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