Click to enlarge help pics.
Welcome
to modding the pc version of WWE 2k15. This is just a brief tutorial on
how to extract and inject textures into the pac files of the game. The
game has a separate pac file for each wrestler corresponding to the
wrestler id. For a full list of wrestler ID’s, visit the Smacktalks
website and look under the modding tutorial section.
Background to pac files
The
pac files contain all the files for each wrestler (and arena’s, etc) in
the game. The file are structured in a hierarchical manner and I will
explain this to you using the analogy of a cupboard.
The pac file
itself is like the cupboard. Inside this cupboard are a number of pach
files. The pach files are like the drawers in the cupboard. Just like
the drawers in a cupboard can contain clothes, shoes, etc, the pach file
can contain models, textures etc.
Some wrestlers have different
pach files for an entrance attires, and may also contain pach files for
alternate attires. In ring attires always end in “2” and entrance
attires always end in “4”. Alternate attires use the second last number
to indicate which attire it is e.g. ring attire 1 will be numbered 02
and ring attire 2 will be numbered 12. The attires start counting at 0.
To
illustrate, Hogan’s nWo wrestler id is 363. The first pach in his pac
file is 00036302, this is his ring attire. The second pac file is
00036304, which is his entrance gear. If he had another attire, it would
be numbered 00036312 and 00036314 for his entrance and ring attires.
Lets Get Started
With the background of the way lets get started with modding the game. Always take backups of all your files before doing any mods.
First
thing you need to do is get rid of the arc file in the game directory.
The arc file is a file which lists the file sizes of all the game files.
If you leave this file in the game directory, your game will crash when
you use your mods.
1. Browse to your game directory and look
for the file called plistWin32.arc. I rename this file to something
else, you can either rename it, delete or move it to a backup directory.
The choice is yours.
2. With the arc file out of the way, you
can now start modding a wrestler of your choice. The wrestler pac files
are stored in the pac – ch directory. As stated before the pac files
correspond to the wrestler id’s. I am going to be working on Booker T
which is ch108.pac.
You can work directly on the file in the game
installation path, but I prefer to copy the pac file to another
location and work there. I also make a backup of the file before
working.
3. With the ch108.pac file copied to your computer,
open X-Packer and then open the pac file using the Open – PC Pac File –
Pac File (Or use the Ctrl + Q shortcut).
With the Booker T pac
file open, you will notice that there is only one pach listed, 00010802.
As discussed above, this is his ring attire for attire 1. Click the
extract button on the row with the pach listed. Save the pach file in a
location of your choice.
4. Open the pach file in X-Packer
using the Open – PC Pac File – Pach File. You will see a number of files
listed. The file which you will be modding most commonly are the 0000
file which is the model, the 000C and 000A files which contain the
textures, and the 2715 file which is the hair.
The file are
compressed by default, you can determine this by the extension. If the
extension is ZLIB or BPE, then the file is compressed.
In order
for us to work with the files we need to uncompress them. You can either
compress the files individually or all at once. I’m going to uncompress
all, so I’m going to click the Uncompress All button in X-Packer.
Select a location to uncompress the files to and all the files will be
extracted and uncompressed there.
If you browse to the directory
you will find that there are files with a zlib extension and files with
an “uncompressed” extension. The zlib files are not require so you can
delete these or retain them for backup purposes. I usually delete the
zlib files to keep my workspace clean.
5. Like I stated
before, the 0000.zlib.uncompressed file is the main model,
000C.zlib.uncompressed contains the head and body textures and the
000A.zlib.uncompressed contains the attire textures and the normal maps.
For
the purpose of this exercise, I’m just going to work with the face
texture. The process for working on the attires and normal maps is the
same. Open the 000C.zlib.uncompressed file using the Open – PC Pac File –
Texture Archive (or the Ctrl + Y shortcut). You will see three textures
listed: all_color, head and head_f. Extract the head texture.
6.
Open the head texture in photoshop. Make whatever adjustments you want
to it. I’m going to make the head green, just to illustrate.
7.
Once you are done editing the texture, save the texture as dds. There
are two types of dds textures, the face and body textures are DXT
without alpha and the Normal Maps, hair etc are DXT with alpha. There
are texturing tutorials on this topic, so read up on those. The settings
you need to save the face textures and normal maps are in the help pic
above.
8. Now that you have saved the texture click the inject
button on the row where the head texture is listed. X-Packer checks the
filesize to determine wether you have saved the texture in the correct
format. If you have saved the texture correctly, you will get a message
stating the the texture has been injected successfully.
9. The
texture is now injected into the texture archive. Now we need to put
the texture archive back into the pach file and then back into the pac
file. Open the 00010802 pach file in X-Packer and click on “inject file”
on the row where 000C is listed. Select the 000C.zlib.uncompressed file
and the texture archive will be injected into the pach file.
You
will notice that the extension of the file has been changed and is no
longer zlib, this means that the texture archive is no longer
compressed.
10. Open the cho108.pac file and select inject on
the row with 00010802 listed. Select the 00010802 pach and the pach file
will be injected. You are now ready to test the mod in game. Copy the
ch108.pac file to your pac – ch directory, overwriting the old file.
Start
the game and select Booker T in the creation suite. If you have done
everything correctly, you will see that his head is now green.
That’s
it, your very first texture mod. The are many more advanced tutorials
in the modding section on Smacktalks and on my site http://sf4mods.blogspot.com
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