Tuesday, June 29, 2010

SVR2010 How to take Hi-Res Screenshots and use PTExplorer with a Flash Drive

As many of you know, the latest xbox dash update allows you to save games on a usb flash/pen drive. By saving on a usb drive instead of the hardrive, you can access your paint tool file without using xsata or any other complicated method. Here's how:

1. Download a programme called usb xtaf (google it). This programme allows you to explore the contents of your flash drive.
2. Plug you flash drive with your saves into you pc and the start up xtaf.
3. Select "file -open drive". This should give you a list of all the saves on your drive.
4. Browse to the folder where the svr2010 save is (mine is called 54510844) and look for your 00painttool.pt file.
5. Right click the file and select extract. Save it where you please. dont close xtaf, you will use again below.













Now that you have your Paint tool fle on your hdd, you edit it with pt explorer in the normal way i.e. inject graphics, resign & rehash with modio when you are done.

6. Now that you have finished working with your paint tool file, go back to xtaf and delete the paint tool file on the flash disc. Right click in the same directory location in xtaf as the old file and select "inject". Browse for your new paint tool file and inject it.

Thats it, the file should now work in game.


PART 2 - Taking hi Res screen shots

1. Make sure that your game is saving on your flash drive at the title screen. Go into the highlight reel editor and Take a screenshot. Save the screenshot into a slot in the game.
2. Plug your flash drive into your pc and browse to directory of the save using the method described in part 1.
3. You screenshot should be titled **Screenshot.ss. Extract this file to you hardrive.
4. This file contains you screen shot in dds format and a few other files.
5. To extract the screenshot, download a programme called dragon unpacker.
6. Start up dragon unpacker and use the built in app called hyper ripper to scan the file.
7. The scan should find one dds file which can be extracted or exported.












Here is a screenshot extracted in this manner.












I hope that this information has been useful. Please don't ask me questions on how to use ptexplorer, xtaf or dragon unpacker, those aren't my apps.

Wednesday, June 23, 2010

X-Packer Tutorials

Texture Editing Video Tutorial by ArjunTheMan:


Futher infomation on the above can be found here:
http://caws.ws/forum/topic/391320-smackdown-vs-raw-texture-editing-tutorial/

How to edit Svr 2010 and import Older Models into the game using Xpacker

Some older models have files in the pac archive which cause the model not to load. With svr 2010 models, there is a file called 64.bpe which contains the padding at the end of the file compressed into a bpe archive. Sym, hctp and svr05 contain some graphic files which the game cannot read.

In order to get these files to load do the following:

1. Open up the pac file which contains the model and textures you want in X-PacKer.
2. Extract the 02 (texture file) and the 09 (model file).
3. Open a pac file which works with editing i.e. a Pac file from svr06/07/08.
4. Inject the 02 and 09 files into the new pac file you have opened.
5. Import the model into the game.

Things to note about older model files:
- HCTP models don’t display correctly due to issues with the models
- SYM models don’t display correctly due to issues with the models and different alpha values on the textures
- Svr 05 models don’t load in ring but load on entrances due to the large filesize of the textures.


How to add entrance gear to a model using Xpacker

I am going to use an example to illustrate this. Say you want to add Stone Cold's entrance jacket to the Rock.

1. Open the Rock’s pac file.
2. Extract the 02 and 09 files from the archive.
3. Open Stone Cold’s entrance model. If you have opened up the correct model, you should find that there are more than four files. The fifth and sixth files are usually called 20 and 27.
4. Inject the Rocks 02 and 09 files into the Stone cold entrance model you have opened, replacing the 02 and 09 files in the Stone Cold Pac archive.
5. Import the modified Stone Cold entrance model into the game.

You can also extract the 20 and 27 files if you want to make texture edits the entrance gear. 20 is the model file for the entrance gear and 27 is texture for the model.


Help Pics

Tuesday, December 8, 2009

Hulk Hogan Caw Form

Please do not post this form anywhere else, it is exclusive to this blog. If you wish to use this face on your caw, please remember to post credit and link back to this page.







The formula use abbreviated terms for height, depth width eg. h,w,d, etc.
MORPHING

Start with template 12

Head: (h 22, w 14, d 0)
Forehead: (s -20, h -33, w -15, d 32)
Eyebrows: (y -100, t 100, d -74, a 19)
Eyes: (s 40, h -58, w -86, y -55, x -6,d -22,a -29)
Nose: (s -1, h 100, w 100, L 21, nh 20 (32 for red and yellow), nw -56, d 33, a 26)
Cheeks: (s -49, Y 53, x -75, d -100)
Mouth: (h -42, t -100, w 15, d -32, ul -34, ll 30, a -36)
Jaw: (h 45, w 55, d 85, o 34, ul 82, t -16)
Ears: (h 0, a1 57, a2 -64, s -67)
Skin aging: 36



layer 1 Body skin 1
layer 2 Face skin 12 (colour: x 100 y 0 shade -7, spec 0)
layer 3 Eyes 1 (colour: x 44 y -36 shade 4)
layer 4 Eyebrows: 12 (colour: x 100 y -27 shade 18)
layer 6 Lips 1 (colour: x 93 y -4 shade -4)
layer 8 Hair 28 – stylize to long hair (colour: x 100 y -14 shade 15)
layer 9 Makeup 22 (colour: x 74 y -69 shade -18, transparency 68)
Laughter Lines
layer 10 Alphabet “t” page 10 (colour: x 4 y -23 shade -33 alpha 20)
layer 11 Alphabet “t” page 10 (colour: x 100 y -65 shade -16 alpha 54)
layer 12 Combinations 20 (colour: x 73 y 0 shade -65 alpha 78)
layer 13 Combinations 14 (colour: x 87 y 8 shade -7 alpha 63)
layer 14 Sideburns 8 (colour: x 100 y -14 shade -3 alpha 59)
layer 15 Marks/Scars 13 (colour: x -100 y -29 shade -23 alpha 10)
layer 16 Logo 130 (Mustache extensions) (colour: x 1 y -77 shade 48 alpha 100)
layer 17 Logo 130 (Mustache extensions) (colour: x 1 y -77 shade 48 alpha 100)
layer 18 Logo 130 (On upper lip) (colour: x 7 y -84 shade 36 alpha 100)
layer 19 Mustache 13 (colour: x 100 y -62 shade 56 alpha 100)
layer 20 Mustache 11 (colour: x 100 y -35 shade 55 alpha 100)
layer 21 Marks/ scars 16 (colour: x -81 y -50 shade -8 alpha 35)
layer 22 Face paint 67 (colour: x 70 y -22 shade 11 alpha 46)
layer 23 Design 103 - place on nose (colour: x 5 y -43 shade 3, a 30)
layer 24 Alphabet “j” page 9 – bags under eyes (colour: x 8 y -30 shade -33 alpha 30)
layer 25 Alphabet “j” page 9 – bags under eyes (colour: x 8 y -30 shade -33 alpha 30)
layer 26 Symbol page 2 “<” - Nose bridge designs (colour: x 4 y 0 shade -30 alpha 30)
layer 27 Symbol page 2 “<” - Nose bridge designs (colour: x 4 y 0 shade -30 alpha 30)

Tuesday, November 24, 2009

Scott Steiner Caw




updates 08/12/2009



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old:

Tuesday, November 10, 2009

Tuesday, November 3, 2009

Hall Caw

WWE nWo



Attire 3




nWo Version/updated face