Thank you to KidSampson for writing this tutorial
Necessary components to complete the steps outlined in this tutorial:
- X-packer 9 (Download and donate to Tekken) - Make sure you are using the latest version so that the arcs update correctly.
- misc01_Start.pac (2K14 Game Folder)
- plist360.arc (2K14 Game Folder)
- xbdecompress (Link in tutorial)
- modified ch pac with additional attires or edited textures (Download from forum)
NOTE: Prior to making changes to any game files, I suggest creating a backup from which you can restore in case something goes wrong.
PART I: Updating the arc files
So you’ve downloaded a great mod from the forum and want to add it
to your game, but you’re wondering where to start. Thankfully, X-Packer 9
simplifies the process and does much of the heavy lifting for us.
Adding a wrestler mod to your game requires two steps: updating the arc
file entries for the new attires and activating the attires within the
misc pac. This tutorial will walk you through each step below, using a
mod from the forums to demonstrate the basic procedure for completing
these tasks. After you add a few mods, these procedures will become
routine.
The first step is to download a mod you wish to add to your game.
You may also create your own mod and add additional textures or attires
to a ch pac, but that is a more complex process for another tutorial.
For this tutorial, I am using Red Rooster’s mod of the Million
Dollar Man, Ted DiBiase, as an example. If you want to follow along, you
can download this mod at
http://smacktalks.or...tire-released/.
Each wrestler is assigned a model number. Pac files contain this
model reference number. For example, Ted DiBiase’s is 136. By default,
DiBiase has two attires in game. Red has edited these attires and added a
third texture from Legends of Wrestlemania, a previous WWE game. In
order to work in game, this third attire needs to be referenced within
the game’s arc files.
- Within X-Packer, press Ctrl + X. Then select the pac file you
downloaded: ch136.pac. All pac files you add to your game should follow
this naming convention. (chXXX.pac – where XXX represents the character
model number)
- The window that appears shows the contents of the pac file, which
is made up of individual attires. These containers are called pach files
and there are two types: in-ring attires and entrance attires. Each
follows a naming convention.
- In-Ring Attires are designated with a 2 at the end of their file name. Entrance attires end with a 4.
- To determine the total number of attires contained within a pac
file, count the number of attires that end in 2. For example, this mod
has three: 00013602, 00013612, 00013622. (You can see that the naming
convention follows a pattern: 000 + Model Number + Attire. The first
attire always begins with 02. Each additional attire adds +1 to the
second to last number: 12, 22, 32, 42, 52, etc.)
- Although we are not concerned with the entrance attires at this
point, for the sake of thoroughness, notice that this pac has two:
00013604 and 00013624. These attires are for the first and third
attires, respectively.
- To update our arc entries, simply click on the button that reads:
Add additional attire data to arc file. In the window that opens, browse
to your plist360.arc and click OK. (If you play on a standard
definition TV without widescreen support, you will need to repeat this
process and select the second 4x3 arc file. For most users, this step is
not necessary.)
- X-Packer will show which entries were updated successfully. This
box should account for all of the attires within the pac, otherwise
something went wrong.
After updating the arc files, the next step is to add references for new attires to the misc pac file.
PART II: How to add alternate attires using the misc pac editor
Step 1: Decompress the misc pac
By default, the misc01_Start.pac is a compressed file. You must
first decompress the file before you can open it with X-Packer to make
edits.
There may be other tools to accomplish this task, but I use
XBCompression by XDK. (HotavioH posted a pack of tools here on the forum
in January 2013 that contains the file:
https://anonfiles.co...1165ff53b68b5b5.)
After you download and extract the file above, follow these steps:
Go to Windows / Start menu, select Run, and type cmd
Click OK to open a window with a black background (command prompt window)
Drag the xbdecompress.exe that is inside the xbcompression folder into the black window.
Then, press spacebar and drag your “misc01_Start.pac” into the same box.
Press the spacebar again and drag the "misc01_Start.pac" into the window one more time.
Without adding any spaces, type .uncompress and press Enter.
This will create a decompressed version of your misc.pac file.
Step 2: Edit the misc pac with X-Packer 9
- To load your misc pac file select File > Open > WWE 2K14 > Misc.pac (alternate attires) within X-Packer 9.
- Browse to and select the uncompressed misc pac you created earlier.
- Once the misc pac loads, you will see a table that displays the package contents.
- The first column is the wrestler ID. Column 2 shows the number of
active attires. Columns A1 : A10 represent attire slots. 2K14 allows for
up to 10 attires for each wrestler.
- Notice that two menus appear along the top of the misc pac editor
window: WWE 13 Attire Values and WWE 2K14 Attire Values. These serve as
reference lists for available attire strings. (2K14 attire values may
also be referenced at: http://smacktalks.or...ease-sticky-me/)
- Recall that Ted Dibiase’s model number is 136. If we scroll to 136
in the misc pac editor window we see that this wrestler has 2 attires by
default. Remember that the mod that Red Rooster provided has 3 attires:
the two in-game attires with edits and a third attire taken from
Legends of Wrestlemania.
- To make this mod work in game, we must adjust the number of attires using the misc pac editor.
- Begin by clicking on the row of wrestler 136. In column 2, use the pull-down menu to set the number of active attires to 3. (NOTE:
The misc pac editor also allows you to set values for all attires
simultaneously. For individual edits, make changes within the row. Be
aware that the larger box at the bottom changes the values of ALL
wrestlers.)
- The next
step is to select a name for each attire. Column A1 corresponds to
attire 1; A2 corresponds to attire 2; and A3 corresponds to attire 3.
- The attires Red Rooster provided in his pack are for Wrestlemania
4, Wrestlemania 11, and Legends of Wrestlemania. So we may select the
following strings as attire names from the pull-down lists: WM 4 = 000E,
WM 11 = 0136, Legends = 0016.
- For each attire, choose the corresponding hex values from the
pull-down list. Once all three attire names have been set, click the
purple button labeled SAVE CHANGES at the bottom of the window.
At this point you have edited the misc pac to load an additional attire for ch136.pac (aka The Million Dollar Man).
Step 3: Rename and Copy Files to Game Folder
The last step is essentially cleanup. Rename your edited
uncompressed misc pac to the original file name: misc01_start.pac. This
file does not need to be recompressed; the uncompressed file will load
just fine.
Then copy both your edited wrestler pac (ch136.pac) and your new
misc01_Start.pac over to their default locations within your game
folder.
The misc pac should be placed in the root of the pac folder. When prompted, confirm that you wish to replace the file.
Within the pac folder is a ch subfolder. Wrestler ch pacs are
stored here. Copy ch136.pac and confirm that you wish to replace the
file.
If everything was done successfully, your game should load
properly. Within the game you will notice that DiBiase now has three
selectable attires, the third of which will be named Legends. Repeat
this process for adding additional mods.